Difference between revisions of "Visual Physics Wiki:About"
Line 8:  Line 8:  
Visual Physics 2.0 is made up of a number of integrated components:  Visual Physics 2.0 is made up of a number of integrated components:  
−  *The site is powered by [http://www.  +  *The site is powered by [http://www.mediawiki.org MediaWiki 1.8.2]. 
−  +  *The forum is the Simple Machines Forum, [http://www.simplemachines.org SMF 1.1], "wrapped" in a page of the Wiki through an iframe.  
−  *The forum is the Simple Machines Forum, [http://www.simplemachines.org  +  *Blog: [http://www.blogger.com Blogger], hosted here, again "wrapped" in a page of the Wiki through an iframe. 
−  *Blog: [http://www.blogger.com  +  *Java Simulations: Created with [http://fem.um.es/Ejs Easy Java Simulations](Ejs for short), an excellent tool created by Dr. Francisco Esquembre. 
−  *Java Simulations: Created with [http://fem.um.es/Ejs  +  *Math: [http://en.wikipedia.org/wiki/Mathml MathML] support through [http://www1.chapman.edu/~jipsen/mathml/asciimath.html ASCIIMathML], a javascript based system that translates "ASCII" notation placed in \` delimiters to MathML. So registered users can use this notation in any page of the site for rendering mathematical formulas. For instance, by typing \`x^2+y^2\`, you will get `x^2+y^2`. For more detailed instructions see the Wiki Help page. Firefox has native support of MathML, although you may need to download some special fonts from *[http://www.mozilla.org/projects/mathml/fonts/ here]. IE needs a special plugin, MathPlayer, that you will find *[http://www.dessci.com/en/products/mathplayer/download.htm here]. Rendering is much better in Firefox. 
−  *Math: [http://en.wikipedia.org/wiki/Mathml  +  
<br />  <br />  
<br />  <br /> 
Revision as of 20:56, 2 January 2007
Related topics 

See also 

To Do 
This site was launched on August 30, 2005, in order to present the theory I have named "Proper Time Adjusted Special Relativity". In its original form (let's call it "Visual Physics 1.0"), it started off in a simple way, a few pages and a Java simulation that presented the theory. However, there are many more ideas I wanted to explore in physics, methods and areas of investigation that are rather outside the mainstream.
Essentially, I want to examine the whole field of what could be termed "Metaclassical Physics", i.e. everything after the MichelsonMorley experiment on the one hand, and the Black Body Radiation and the Photoelectric Effect on the other, the experiments that led to the development of Relativity and Quantum Physics respectively, and I am mainly interested in the first stages of the development of these theories, in their foundations, before the establishment of the main avenues of research that led to the Standard Model and beyond.
In a sense, I want to start from the beginning, and see what can be discovered by taking different turns at critical junctions of the evolution of theory development. Since the project is quite large, I set up this physics theory development portal that includes a Wiki, a Forum, and a Blog, so that people can collaborate in developing the theory on the basis of an open contribution model.
Visual Physics 2.0 is made up of a number of integrated components:
 The site is powered by MediaWiki 1.8.2.
 The forum is the Simple Machines Forum, SMF 1.1, "wrapped" in a page of the Wiki through an iframe.
 Blog: Blogger, hosted here, again "wrapped" in a page of the Wiki through an iframe.
 Java Simulations: Created with Easy Java Simulations(Ejs for short), an excellent tool created by Dr. Francisco Esquembre.
 Math: MathML support through ASCIIMathML, a javascript based system that translates "ASCII" notation placed in \` delimiters to MathML. So registered users can use this notation in any page of the site for rendering mathematical formulas. For instance, by typing \`x^2+y^2\`, you will get `x^2+y^2`. For more detailed instructions see the Wiki Help page. Firefox has native support of MathML, although you may need to download some special fonts from *here. IE needs a special plugin, MathPlayer, that you will find *here. Rendering is much better in Firefox.